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APPLICATION .FIL ED FEB. 24, 1920.

Patented Dec. 6, 1921.

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OVER "rm: 1- n F' vHDFH EWDI-I UNITED. STATES EMIL L. LOESER, 0FWATERTOWN, WISCONSIN.

GAME.

Specification of Letters Patent.

Patented Dec. 6, 1921.

Application filed'February 24, 1920. Serial No. 361,050.

To all whom it may concern:

Be it known that I, EMIL L. LoEsnR, a citizen of the United States, andresident of ater-town, in the county of Jefierson and State ofVisconsin, have invented new and useful Improvements in Games, of whichthe following is a description, reference being had to the accompanyingdrawings, which are a part of this specification.

The present invention relates to certain new and useful improvements ingames and refers more particularly to a game played with a plurality ofcards.

The primary object of the present invention is to provide a card gamewhich will be instructive to the player and which indicates the mannerin which anegative or destructive attitude of the-mind may beovercome'by a positive or constructive attitude'of the mi d.

Another object of my invention is to provide a card game comprising aplurality of sets of cards each having delineations thereon designatingvarious attitudes or conditions of the mind with respect to the subjectmatter of the set.

A further object of the present invention is to provide a card gamewhich will not only be of a constructive and educational nature, butwill be extremely amusing to the old and young alike.

With the above and other objects in view which will appear as'thedescription proceeds my invention resides in the novel construction,combination and arrangement of parts substantially as-hereinafterdescribed and more particularly defined by the appended claims, it beingunderstood that such changes in the precise embodiment of the hereindisclosed invention may be made as come within the scope of the claims.

In the accompanying drawings I have illustrated one complete example ofthe physical embodiment of my invention constructed according to thebest mode I have sofar devised for the practical application of theprinciples thereof, and in which:

Figure 1 isa plan view of one of the positive cards of one of the setsorseries comprising my game.

Fig. 2 is a plan view of one of the negative cards thereof. 7

"Fig. 3 is a plan view of one or Plan cards thereof.

Fi 4 is a plan view of the other master, or"(%ver the top card thereof.

of the master,

Fig. 5 is a plan view of one of the positive cards of another of theseries of cards comprising the complete set.

Fig. G is a plan view of the negative card thereof.

Fig. .7 is a plan view of one or Plan cards thereof, and

Fig. 8 is a plan view of the other master, or fiver the top cardthereof.

My game comprises a plurality of series of cards designating severalcompartments representing different conditions of a persons life as theHome, Thought, Habit, Character, School, Success, Happiness, Businessand Neighbor, but asthe subject of the master,

matter of the cards of each series are substantially the same exceptthat they refer to the specific condition as Home, Thought,

Habit, etc., but two series have been shownin the accompanying drawings.

Each series consists of six cards, two positive or constructive Thoughtcards 10 having delineations thereon representing a positlve orconstructive mental attitude, and two negative Thought cards 11 havingdelineations thereon representing a negative or destructive mentalattitude, and two Master cards 12 and 13 having delineated thereon theword Plan and Over the top respectively. 1 e Figs. 1 to 4 designatecards of the Home department, and .Figs. 5 to 8 inclusive designatecards of the Thought and each series as before stated comprises sixcards, and as the two cards or" each series not shown in the drawingsare merely duplications of the cards 10 and 11 depicted in Figs. 1', 2,5and 6 the same have not been shown in the drawings.

The main object of my game is the illustration to the player of how anegative or destructive attitude of the mind may be overcome by thebetter positive or constructive attitude and thus each card illustratessom good moral to the player.

The game may be played by from two to four players and the cards of allthe series are shuflied or mixed together and dealt one card at a timeto each player until each one has an equal number. Each player thenarranges the cards of the same department together in order and inaccordance with their importance in life, as the Home, which is first,Thought, which is second, Habit, which is third, Character, which isfourth, School, which is fifth, Success,

which is sixth, Happiness, which is seventh, Business, which is eighthand Neighbor, which is ninth, the cardsof each series beingnumbered asat 14 to designate such importance.

many points as possible and the cards are played with a view to mappingout or planning an order of living with regard to the Home, Thought,etc., and each plan'to be successful must endwith both of the negativecards 11 thereof covered by their opposite or positive cards 10 and aplan of the cards of which were played so that one or bothrof itsnegative cards 11 remain unmatched or uncovered, by the opposite orpositive cards 10 will be considered unsuccessfull only. This method offorming plans with respect to the various depart ments represented bythe series is worked out as follows:

The player to theleft of the dealer begins by playing a Plan card 12 ofany one of the series, and inturn is followed by the player to his leftwith either a negative card 11 or a positive card 10 of the samedepartment or order. The player who plays the first negative card 11belonging to the department of which the Plan card 12 has been played,will call out Over the top upon which the holder of the Over the topcard 13 belonging to the same department will play this card. It is nowthe duty of the player to the left of the person playing the Over thetop? card 13 to cover the negative card 11 with its opposite positivecard 10 and if unable to do so must say Pass when it becomes the duty ofthe player to his left to cover the negative card or say Pass When theplayer of the first negative card fails to call for the Over the topcard and the player to his left holds a positive card of the same orderor department, he has the right to call for the he may cover thenegative card with this positive card. If he calls for the Over the topcard, his turn to play is forfeited and it is now the turn of the playerto the left of (tihe person playing the Over the top car After both'negative cards have been played and the Over the top card has not yetbeen played the holder of the Over the top card will take it untohimself to play this card without orders to do so. f in addition .to theOver the top card he should also hold a positive card of the same orderor department, he may first play the Over the top card and then thepositive card.

The points are scored in the playing of my game as follows:

When a player matches or covers a negative card with its oppositepositive card of of the positive card scores one point.

Over the top card or of the same order or department, the player Whenbothnegative cardshave been played and the Over the top card has not yetbeen called for, the holder of the Over the top The object of eachplayer is to make as card scores one point by playing this card and ifhe also holds and plays a positive card of the same department and orderhe makes an additional point. The player who covers the second positivecard with its opposite negative card, thereby completing the game winsthe plan and scores five points in addition to any other points he maymake.

The points or credits are lost in the game when the player of the firstnegative card rails to call for the Over the top card and his neighborto. his left plays the positive card, the player of the negative cardloses one point. WVhen the player or players to the left of: the personplaylng the Over the top vcard are unable to cover the negative cardbelonging to the department which is being played, each player wholiscompelled to passloses one point. When one or both negative cards of aplan remain unmatched and the plan falls through, the player of the Plancard loses five points. Y

The player who played the positive card which Won the plan or played thelast. negative card by which the plan fell through, will resume the gameby playing another PlanLcard or being unable to do so will pass.

As stated above, when a player is unable to play in his turn he willpass, when the player to his left will take his turn; Only one plan canbe layed at one time and cards belonging to other departments cannot beplayed until the Plan card of that particular department hasbeenintroduced in the game. When all cards have been played the gameends and the player holding the most points or credits after deductingthe points or credits lost Wins the game.

Each player should bear in mind while playing the game that a negativecard represents a negative attitude of the mind and a positive card apositive attitude of the mind. As before stated the act of the player incovering a negative card with its opposite positive card illustrates orsymbolizes the mental action that takes place in the mind covered by acard indicative of a constructive mental attitude thus illustrating tothe players how mental attitudes of one type or class may becounteracted by mental attitudes of the opposite type or class.

2. A game including a plurality of cards arranged in sets, the cards ofeach set including an introductory card and a plurality of pairs ofcards, one card of each pair having delineations thereon indicative of acertain state of mind or condition and the other card of each pairhaving delineations thereon indicative of a state of mind or conditionopposite to that of the first mentioned card of each pair, the cardsindicative of one state of mind or condition being covered by cardsindicative of the opposite state of mind or condition, respectively,thereby illustrating to the players how one state of mind or conditionmay be counteracted by an opposite state of mind or condition, saidintroductory cards serving to introduce the respective sets of cardsinto the game.

3. A game including a plurality of cards arranged in sets, the cards ofeach set including tWo master cards and a plurality of pairs of cards,one card of each pair having delineations thereon indicative of acertain state of mind or condition and the other card of each pairhaving delineations thereon indicative of a state of mind or conditionopposite to that of the first mentioned card of each pair, the cardsindicative of one state of mind or condition being covered by cardsindicative of the opposite state of mind or condition, respectively,thereby illustrating to the players, how one state of mind or conditionmay be counteracted by an opposite state of mind or condition, one ofsaid master cards serving to introduce the respective sets of cards intothe game, and the other of said master cards serving to bring into thegame the card having delineations indicative of a state of mind orcondition opposite to that of the card played prior to said lastmentioned master card.

In testimony whereof, I aiiix my signature.

EMIL L. LOESER.

